Village: Kèr Iēi̊sàpyosh

Kèr Iēi̊sàpyosh

Kèr Iēi̊sàpyosh
Example Tauric architecture.
StateDalandic Empire
ProvenceGèfy̼è Provence
Sub ProvenceValmill Dutchy
RegionFărkho Vud Woods
Founded1079
Community LeaderMaster Arianna Pritchard
Area3 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4170 m (13681 ft)
Average Yearly Precipitation221 cm/y (87 in/y)
Population790
Population Density263 people per km2 (790 people per mi2)
Town AuraTruename Magic
Naming
Native nameKèr Iēi̊sàpyosh
Pronunciation/ˈji̘səp/ /joʃ/
Direct Translation[dinner] [weird; strange; bizarre; peculiar]
Translation[Not Yet Translated]

Kèr Iēi̊sàpyosh (/ˈji̘səp/ /joʃ/ [dinner] [weird; strange; bizarre; peculiar]) is a subtropical Village located in Valmill Dutchy, Gèfy̼è Provence, within the Dalandic Empire.

The name Kèr Iēi̊sàpyosh is derived from the Tauric language, as Kèr Iēi̊sàpyosh was founded by Siân Nanner, who was culturaly Tauric.

Climate

Kèr Iēi̊sàpyosh has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). Kèr Iēi̊sàpyosh receives an average of 221 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Kèr Iēi̊sàpyosh covers an area of nearly 3 km2 (1 mi2), and an average elevation of 4170 m (13681 ft) above sea level.

Overview

Kèr Iēi̊sàpyosh was founded durring the late 12th century in spring of the year 1079, by Siân Nanner. The establishment of Kèr Iēi̊sàpyosh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Kèr Iēi̊sàpyosh's construction back out of the project. Siân Nanner pushed on reguardles, and Kèr Iēi̊sàpyosh was finished, but starts off as a terible place to live.

Kèr Iēi̊sàpyosh was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kèr Iēi̊sàpyosh is no diffrent. The village's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kèr Iēi̊sàpyosh is was constructed arround several broad baked earthen mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The village lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A look around Kèr Iēi̊sàpyosh gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Kèr Iēi̊sàpyosh acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Kèr Iēi̊sàpyosh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Iēi̊sàpyosh.

Kèr Iēi̊sàpyosh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Iēi̊sàpyosh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kèr Iēi̊sàpyosh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Iēi̊sàpyosh's public wards, blessings, and other arcane systems.

Kèr Iēi̊sàpyosh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Iēi̊sàpyosh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kèr Iēi̊sàpyosh's chapel was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Kèr Iēi̊sàpyosh rainbows form quite often above the Village.

The Digmaul near Kèr Iēi̊sàpyosh are known to be almost tame, such that they can be put to domestic use.

Kèr Iēi̊sàpyosh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Truename Magic energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 1
    • Farmland: 3167 m2
    • Cattle and Similar Creatures: 197
    • Poultry: 2370
    • Swine: 158
    • Sheep: 7
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 79

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 1
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 1
  • Chicken Butchers: 2
  • Fine Clothiers: 1
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 2
  • Tavern Keepers: 2

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Legend Keepers: 1
  • Militia Officers: 5
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 2
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 3
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

205 of Kèr Iēi̊sàpyosh's population work within a Foundational Occupation.

538 of Kèr Iēi̊sàpyosh's population do not work in a formal occupation, but do contribute to the local economy. 47 (6%) are noncontributers.

Points of Interest

Kèr Iēi̊sàpyosh is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Due to a magical anomaly, Kèr Iēi̊sàpyosh is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Kèr Iēi̊sàpyosh was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Kèr Iēi̊sàpyosh lost 120 people, 203 livestock, and 67 buildings. The conflict ended after roughly 142, when members of Kèr Iēi̊sàpyosh's militia enacted an operation to locate a particular solgiers group. The operation was complicated by extremely hostile wildlife which took many out of action. The conflict ended with pitched battle between both forces, which ended in defeat for Kèr Iēi̊sàpyosh's forces. The war is remembered in legend by Kèr Iēi̊sàpyosh's bards, historians, and legend keepers.

History